Mocap+ — Real Movement. More Possibilities.

Video to motion to anything

Turn Real Movement
into Endless Possibilities.

AI-powered motion capture from any video. Create, edit and export high-quality 3D motion for animation, games, film, virtual humans, robotics and AI video.

ANY VIDEO
Single or multi-person
64 JOINTS
Body, fingers & head
MULTIPLE EXPORTS
Games, film, AI & robotics
An athlete at full sprint, photographed against a white studio background

Perform

Any video

The same sprint with a glowing blue tracking skeleton over the runner's body

Capture

From any video

The same sprint on a featureless white clay mannequin, ready to edit

Edit

Refine & perfect

The same sprint on a finished digital character in a glowing blue suit

Create

Use anywhere

Real performance → motion → editable motion → character

  • Video to 3D Motion

    From any camera

  • Hand & Finger Capture

    Detailed motion

  • Facial Capture

    52 blendshapes

  • Powerful Editor

    Clean. Refine. Perfect.

  • Multiple Exports

    FBX, BVH, GLB and more

  • Game & Film Ready

    Unreal, Unity, MetaHuman

  • Robotics Support

    Humanoid workflows

  • Text to Motion

    Create from ideas

Built for creators. Powering industries.

One Motion.
Infinite Applications.

From blockbuster films to next-generation games, virtual humans, robotics and generative video — Mocap+ turns human performance into reusable motion.

Simple workflow

Video to Production-Ready Motion

Capture, clean, edit and export in four simple steps.

One running movement shown four times: performer, tracked skeleton, clay model, finished character
  1. 01

    Upload

    Upload any existing video or record a performance.

  2. 02

    Process

    Mocap+ detects and reconstructs body movement in 3D.

  3. 03

    Edit

    Fix tracking, clean motion, adjust timing and refine contacts.

  4. 04

    Export

    Export animation or create a motion reference for AI video.

Motion Studio

Your Motion. Fully Editable.

Inspect, refine and modify captured performance directly in your browser.

Motion Studio — sprint_take_04.mp4

SourceAn athlete at full sprint, photographed against a white studio background
3D · reconstructed64 joints · 30 fpsThe same sprint with a glowing blue tracking skeleton over the runner's body
00:0000:0400:16
Body
Hands
Face
Root
Contacts
  • Motion Cleanup

    Remove jitter and unstable motion.

  • Foot Lock

    Reduce foot sliding during contact.

  • Ground Alignment

    Automatically align motion to the floor.

  • Root Motion

    Preserve or remove world-space translation.

  • Mirror

    Flip left/right movement.

  • Speed

    Change performance timing.

  • Trim

    Select only the frames you need.

  • Pose Correction

    Fix incorrect poses.

  • Contact Editing

    Control foot and hand contact periods.

  • Frame Reduction

    Reduce unnecessary animation keys.

Physics cleanup

Capture the Performance.
Clean the Noise.

Mocap+ analyzes movement after reconstruction and applies configurable physical and temporal constraints to produce more stable animation.

OriginalLightBalancedStrongMaximum
BeforeAn unstable capture: the skeleton drawn several times over itself, feet floating
  • Jitter across the stride
  • Feet floating off the floor
  • Unstable hips
AfterThe same capture cleaned: one crisp skeleton with a foot planted on the floor
  • Stable foot contact
  • Clean trajectory
  • Smoother character

Body + hands

Full Performance Capture

Body and finger movement are synchronized into one motion performance.

A full body rendered as a 3D tracking skeleton with glowing joints

Body

  • Root
  • Pelvis
  • Spine
  • Head
  • Shoulders
  • Arms
  • Hands
  • Legs
  • Feet
A hand with a fine tracking skeleton over every finger joint

Hands

  • Wrist
  • Thumb
  • Index
  • Middle
  • Ring
  • Pinky

Face capture

Add Expression to Motion

Extract facial performance alongside body movement and convert it into animation-ready facial data.

  • head orientation
  • eye blink
  • jaw
  • lips
  • brows
  • cheeks
  • smile
  • mouth shapes
  • expression coefficients

Built for 52 blendshape workflows.

A face with a violet tracking mesh over the brows, eyes and mouth
browInnerUp0.42
eyeBlinkLeft0.08
jawOpen0.31
mouthSmileRight0.57

Multi-person capture

Capture the Whole Performance

Everyone in the frame is detected and reconstructed separately, so a scene stays a scene rather than three separate takes.

scene_07_rehearsal.mp4Three performers in one frame, each with their own coloured tracking outline and skeleton
  • Person 01
  • Person 02
  • Person 03

Each performer is tracked with an independent outline, then reconstructed as its own 3D skeleton in the same scene.

Built for

  • Choreography
  • Fights
  • Dance
  • Sports
  • Dialogue scenes
  • Blocking
  • Group performance

Motion for generative video

Give AI Video Models
the Motion You Actually Want.

Extract movement from a real performance, modify it in Motion Studio, and generate a clean motion-reference video for compatible generative video workflows.

  1. Actor video
  2. Motion extraction
  3. Motion editing
  4. Reference render
  5. AI video
  • A clean skeleton reference render on a flat grey fieldSkeleton Reference
  • An untextured white model reference renderWhite Model
  • A grey clay model reference renderClay Model
  • A black silhouette reference renderSilhouette
  • The same sprint on a finished digital character in a glowing blue suitCustom Character
  • The same sprint with a glowing blue tracking skeleton over the runner's bodyPose Overlay

Text to motion

Describe It. Move It.

Write the movement you need and open the result directly in Motion Studio, where it edits like any captured take.

“Take three steps forward, turn left, raise the right hand and step backward.”

Three skeleton figures performing successive stages of a described movement
Motion 01Motion 02Motion 03
Open in Motion Studio

Retargeting

One Motion. Any Character.

Mocap+ converts captured motion into a canonical motion representation before mapping it to compatible character skeletons.

One captured skeleton at the centre, mapped out to five different characters

One captured performance, mapped outward

Maps to

  • Mixamo
  • Unreal
  • MetaHuman
  • Unity
  • Blender
  • iClone
  • Custom Rig

Under the hood

  • bone mapping
  • reference poses
  • scale conversion
  • root orientation
  • coordinate conversion
  • joint constraints

Export

Take Motion Anywhere.

Standard formats out, with presets that match how each tool expects to receive animation.

Formats

  • FBX
  • BVH
  • GLB / glTF
  • Motion Data
  • SMPL-compatible
  • VMD
  • JSON / Binary API

Export presets

  • Blender
  • Unreal Engine
  • Unity
  • MetaHuman
  • Mixamo
  • Maya
  • Cinema 4D
  • Character Creator
  • iClone
  • Roblox

Presets describe the export Mocap+ writes for each tool. They are not partnerships or official integrations.

Work with your favorite tools

  • Blender
  • Unreal Engine
  • Unity
  • MetaHuman
  • Mixamo
  • Maya
  • Cinema 4D
  • iClone
  • Roblox
  • and more…

Comparison

Motion Capture Without the Traditional Setup

Traditional mocap

  • Suits
  • Markers
  • Calibration
  • Dedicated cameras
  • Studio environment
  • On-site performer

Mocap+

  • Ordinary video
  • Existing footage
  • Remote performers
  • Browser review
  • AI-assisted cleanup
  • Motion reuse

Mocap+ is built for video-based capture. It does not claim to replace every high-end optical mocap use case.

Built for modern motion workflows

What Mocap+ Actually Captures

Product specifications, not adoption statistics — the numbers that decide whether Mocap+ fits your pipeline.

Tracked motion joints
64Tracked motion joints
Facial blendshape channels
52Facial blendshape channels
World-space motion
3DWorld-space motion
Format export
MultiFormat export

Security

Your Footage. Your Motion.

  • Encrypted transfer

    Footage and motion move over encrypted connections.

  • Private projects

    Your projects are visible to your account and the people you invite.

  • Asset deletion

    Delete source footage and generated motion when you no longer need them.

  • Configurable retention

    Decide how long processed assets are kept.

  • Team permissions

    Control who in a workspace can view, edit and export.

  • API key controls

    Issue, scope and revoke keys for programmatic access.

FAQ

Markerless motion capture, explained

What is markerless motion capture?
Markerless motion capture reconstructs a performer's skeleton from ordinary video instead of from tracking markers on a suit. Mocap+ detects the person in each frame, estimates their pose in three dimensions and outputs a joint hierarchy you can edit and export — no suit, no volume, no calibration.
What footage works best with Mocap+?
A clear, evenly lit view of the whole body at 24 fps or faster gives the most stable capture. Keep the performer inside the frame, avoid heavy motion blur, and film from a position where limbs are not hidden behind the body or props for long stretches.
Which formats can I export to?
FBX, BVH, glTF/GLB, USD, Alembic and raw JSON. Motion is stored internally as a joint hierarchy with rotations and a root trajectory, so the same take can be exported again for a different engine without reprocessing.
Can Mocap+ track more than one person in a shot?
Yes. Every performer detected in the frame is tracked as their own subject with its own confidence, contact periods and in-frame span, and identity is carried across frames so two performers crossing do not swap tracks silently.
Do I need a GPU or any special hardware?
No. Processing runs on our servers and the interface is a browser page; a laptop and an internet connection are enough. Exports download straight to your machine.
How is Mocap+ different from a suit-based system?
A suit gives sub-millimetre accuracy in a prepared volume; Mocap+ gives usable 3D motion from footage that already exists, including archive and phone video, in minutes and without a stage. Most teams use it for previs, reference, crowd work and any shot where hiring a volume is out of proportion to the need.

Pricing

Start Free. Scale When You Need To.

Four plans, from a first test to production volume through the API.

  • Free

    For testing Mocap+.

    • Short video processing
    • Basic motion preview
    • Limited exports
    • Limited storage
    Start Free
  • Creator

    For animators and creators.

    • Longer captures
    • Motion cleanup
    • Body + hands
    • More exports
    • Motion library
    Choose Creator
  • Studio

    For production teams.

    • Multi-person
    • Face capture
    • Advanced cleanup
    • Team workspace
    • Higher processing limits
    • Priority queue
    Choose Studio
  • API

    For platforms and applications.

    • Usage based
    • API keys
    • Batch jobs
    • Webhooks
    • Volume pricing
    Talk to us

Plan limits and prices are confirmed at sign-up.

Capture Movement.
Use It Anywhere.

Turn real performance into editable motion for animation, AI video, games, virtual production, robotics and more.

No suit. No markers. Just motion.