Multi-person capture
Everyone in the Frame.
A rehearsal, a fight, a dialogue scene: each performer is tracked separately and reconstructed as their own skeleton in the same scene.
- PER PERSON
- Independent skeletons
- ONE SCENE
- Shared world space
- IDENTIFIED
- Stable across the take




What it does
Separate tracking
Each performer gets their own outline, identity and take.
Shared ground
Everyone is reconstructed in the same world space, so spacing survives.
Per-person export
Export one performer, a selection, or the whole scene.
Crossing and occlusion
Identity is held through passes in front of one another where the footage allows.
Built for
- Choreography
- Fights
- Dance
- Sports
- Dialogue scenes
- Blocking
- Group performance
Capture Movement.
Use It Anywhere.
Turn real performance into editable motion for animation, AI video, games, virtual production, robotics and more.
No suit. No markers. Just motion.

