Motion library
Capture Once. Reuse Forever.
Every take you keep becomes a searchable asset with its own duration, frame rate, performer and tags — ready to drop into the next project.
- SEARCHABLE
- Tags, performer, date
- REUSABLE
- Any character, any project
- VERSIONED
- Edits kept beside the original




What it does
Take metadata
Duration, frame rate, performer, tags and when it was captured.
Search and filter
Find the take by what it is, not by remembering a filename.
Reuse across projects
One capture serves every character it is retargeted to.
Usage history
See where a take has already been used.
Typical categories
- Walking
- Running
- Jumping
- Fighting
- Dance
- Sports
- Sword
- Sitting
- Turning
- Gestures
Capture Movement.
Use It Anywhere.
Turn real performance into editable motion for animation, AI video, games, virtual production, robotics and more.
No suit. No markers. Just motion.

