Face capture
Add Expression to Motion.
Extract facial performance alongside body movement and convert it into animation-ready facial data built for 52 blendshape workflows.
- 52 CHANNELS
- Blendshape workflows
- WITH THE BODY
- One synchronized take
- PER FRAME
- Coefficients over time




What it does
Head orientation
Where the head points, separately from the body.
Eyes
Blink and lid movement as their own channels.
Jaw and lips
Opening, shaping and mouth positions through the take.
Brows and cheeks
The upper face that carries most of an expression.
Expression coefficients
Numeric channels you can curve, scale and retarget.
Facial capture needs the face to be visible and large enough in frame; it is not a replacement for a head-mounted camera on a stage.
Capture Movement.
Use It Anywhere.
Turn real performance into editable motion for animation, AI video, games, virtual production, robotics and more.
No suit. No markers. Just motion.

