Mocap+ — Real Movement. More Possibilities.

Face capture

Add Expression to Motion.

Extract facial performance alongside body movement and convert it into animation-ready facial data built for 52 blendshape workflows.

52 CHANNELS
Blendshape workflows
WITH THE BODY
One synchronized take
PER FRAME
Coefficients over time
An athlete at full sprint, photographed against a white studio background
The same sprint with a glowing blue tracking skeleton over the runner's body
The same sprint on a featureless white clay mannequin, ready to edit
The same sprint on a finished digital character in a glowing blue suit

What it does

  • Head orientation

    Where the head points, separately from the body.

  • Eyes

    Blink and lid movement as their own channels.

  • Jaw and lips

    Opening, shaping and mouth positions through the take.

  • Brows and cheeks

    The upper face that carries most of an expression.

  • Expression coefficients

    Numeric channels you can curve, scale and retarget.

Facial capture needs the face to be visible and large enough in frame; it is not a replacement for a head-mounted camera on a stage.

Capture Movement.
Use It Anywhere.

Turn real performance into editable motion for animation, AI video, games, virtual production, robotics and more.

No suit. No markers. Just motion.