Mocap+ — Real Movement. More Possibilities.

Game development

Motion Capture Without the Mocap Stage.

Capture locomotion, combat and emotes from ordinary video, clean them, and export straight into your engine's animation pipeline.

ENGINE READY
Unreal and Unity presets
ROOT MOTION
Preserved or removed
ITERATE FAST
Capture in an afternoon
An athlete at full sprint, photographed against a white studio background
The same sprint with a glowing blue tracking skeleton over the runner's body
The same sprint on a featureless white clay mannequin, ready to edit
The same sprint on a finished digital character in a glowing blue suit

What it does

  • Locomotion sets

    Walks, runs, turns and stops captured as a consistent set.

  • Combat

    Attacks, reactions and recoveries from a real performance.

  • NPC motion

    Idles, gestures and background life in volume.

  • Emotes

    Short, reusable performances for players.

  • Cinematics

    In-engine story beats without booking a stage.

  • Prototyping

    Real movement in the build before animation time is committed.

Capture Movement.
Use It Anywhere.

Turn real performance into editable motion for animation, AI video, games, virtual production, robotics and more.

No suit. No markers. Just motion.