Mocap+ — Real Movement. More Possibilities.

Integrations

Take Motion Anywhere.

Mocap+ writes standard formats with presets that match how each tool expects to receive animation. These are export presets we maintain, not official partnerships.

Export presets

  • Blender

    FBX or GLB with a mapped armature, Y-up or Z-up as Blender expects.

  • Unreal Engine

    FBX with root motion preserved or stripped, ready for the animation pipeline.

  • MetaHuman

    Motion mapped to a MetaHuman-compatible humanoid joint set.

  • Unity

    FBX written for Unity's humanoid import.

  • Mixamo

    A Mixamo-compatible naming and reference pose.

  • Maya

    FBX with a clean joint hierarchy and baked keys.

  • Cinema 4D

    FBX with scale and axis conversion applied.

  • Character Creator

    A humanoid export matched to Character Creator's rig.

  • iClone

    Motion prepared for iClone's character animation workflow.

  • Roblox

    An R15-compatible humanoid export.

  • AI Video Models

    Rendered reference video — skeleton, clay, silhouette or custom character.

Product names are the trademarks of their owners and are used here to describe compatibility, not endorsement.

Capture Movement.
Use It Anywhere.

Turn real performance into editable motion for animation, AI video, games, virtual production, robotics and more.

No suit. No markers. Just motion.