Integrations
Take Motion Anywhere.
Mocap+ writes standard formats with presets that match how each tool expects to receive animation. These are export presets we maintain, not official partnerships.
Export presets
Blender
FBX or GLB with a mapped armature, Y-up or Z-up as Blender expects.
Unreal Engine
FBX with root motion preserved or stripped, ready for the animation pipeline.
MetaHuman
Motion mapped to a MetaHuman-compatible humanoid joint set.
Unity
FBX written for Unity's humanoid import.
Mixamo
A Mixamo-compatible naming and reference pose.
Maya
FBX with a clean joint hierarchy and baked keys.
Cinema 4D
FBX with scale and axis conversion applied.
Character Creator
A humanoid export matched to Character Creator's rig.
iClone
Motion prepared for iClone's character animation workflow.
Roblox
An R15-compatible humanoid export.
AI Video Models
Rendered reference video — skeleton, clay, silhouette or custom character.
Product names are the trademarks of their owners and are used here to describe compatibility, not endorsement.
Capture Movement.
Use It Anywhere.
Turn real performance into editable motion for animation, AI video, games, virtual production, robotics and more.
No suit. No markers. Just motion.

